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Thursday, October 28, 2010

Poll. Patch talk...

Hey!

After the release of the Halloween Episode the feedback has been mainly positive, we are happy about this. The two new dlc contect achievements not working properly is going to be fixed in the next update. The black screen bug is also being looked into.

Anyways, here's a poll about Encyclopedia. The first three pages will be Minotaur, Elder Gore couple and Jenny Gore. We'd like your opinion about what's after them!? Here's the poll:


Tuesday, October 26, 2010

Minigore Halloween Episode is out!



It’s Halloween, everyone! Let’s see what we got in store for you this year!

- New playable character Undead Jenny who is as lethal as she is dead.
- New scoring system with multipliers.
- Minigore now fully supports Game Center and has removed Openfeint. Don't worry though, the new scoring mechanism will allow you to top the leaderboards once more!
- iPod Touch 4G support.
- Fixed flip screen bug on iPhone 4.
- Multiple graphical improvements, including muzzle flash for all weapons.
- Remade better looking snow level.
- Animated hearts as health indicators.





We've done some major changes in the game logic so if you have any issues please report them in the comments. Next version with the first three Minigore Encyclopedia pages is almost ready for beta testing, so testers be ready :)

Monday, October 25, 2010

Comic!

Hello!

As everyone is waiting for the update to get through Apple (including us), I decided to publish something you guys have never seen before. A sneak peek to Minigore Comic. Yes, that's right. We plan to add it to the game bit by bit, just like Encyclopedia. The purpose of this is to have a way to tell the story behind the game in a nice looking, clear way. Just like Encyclopedia, the Comic will be included in future updates, not as an in-app purchase.

Here's the cover:


As you can see, Tim Mcburnie has been working on the Comic. He's doing a fantastic job! Just in case you didn't know his work before this, here's a link to his website. Enjoy!



Tuesday, October 19, 2010

Halloween Episode submission!

Greetings!

It's again time for a weekly post. Got some good news for you! Here goes:

We have submitted the Halloween Episode.

Now it's really up to Apple if it will make it in time for Halloween but we have every reason to believe this would be the case. According to Apple they manage to review 87% of the updates withing a week. Even if Minigore falls in to that unfortunate 13% we still have about 6 days for them to get it done.

Many people were confused this being Episode 4, but It's not. If I have to give it an Episode number, I'd say it's like Episode 3.9x. This is what is included in this update:

-New playable character Undead Jenny Gore matching the Halloween spirit!
-Completely remade snow level.
-Kill multipliers, "kills" instead of "score".
-Gamecenter support.
-Retina Display support for iPod 4G.
-Various bug fixes (including the flip screen bug on iPhone 4).

Minigore HD for iPad will not get this update. We wish to update the HD version straight to Episode 4.

I hope you guys enjoy this version as much as I enjoyed testing it!

About Game Center being compatible only with the newer generation devices, we are aware of this. I'd like to be able to do something about it, but I really can't. We are following Apple's footsteps with supporting the newer gen and Game Center seems to be the way to go. It also works faster than OpenFeint. For the users of older devices, this is unfortunate.


Tuesday, October 12, 2010

Encyclopedia!

Hello everyone!

This weeks blog post is about a new feature called the Encyclopedia. It's going to be implemented to the current game bit by bit each update adding some more pages. It's a book-like illustration of the characters and the enemies in the game. It shows helpful stats (health, speed, strength, etc) and some information expanding the Minigore lore and universe. Here's a teaser sketch:


The grandpa is my favourite :). The final Encyclopedia is in colors.

For the past week we have been busy testing and fixing bugs found in the Halloween Episode beta. The current testing team is really active and analytic and I'm happy to be able to work with them to make Minigore a better experience. This is also why I wasn't able to write on blog yesterday, the "BUGgers" keep me busy ;D

Multiplayer is taking so long because the game was not originally designed for multiplayer and the code had to be almost completely redone. Timo wrote about this before and it hasn't changed.

Someone also asked my highscore in Minigore. It's hard to say really because I've mostly played the new version with the "kills" instead of the old score method. That said I did get around 3500 kills on insane difficulty with gangster gore and about 5500 with Sensei Evan on insane difficulty. I suck, I know. :D

Cheers.

Monday, October 4, 2010

Halloween Episode

Hey!

As the title says, we will call the next update the halloween episode. Some new features included:

New splash screen.



New start menu background:



And a gameplay screenie with some new stuff on it ;) However I'll let you guys guess what's new here! *BWHAHAHAHAHAHAHAHAAA!!!*




EDIT: Removed the contact request, because it was no longer needed.

Monday, September 27, 2010

Update Details & Promo Codes

There's several things we are throwing in from Episode 4 to the latest update, it turned out to be not so small update!

Let's start with how the beginning of the game looks on each version:


Retina Comparison
(Click for full-size comparison)


1. Scoring system reworked. "Score" has been changed to "kills".

2. Multipliers. You get more kills for bigger targets and blowing up the fur bombs when other enemies are in range gets you even more extra kills. Beast mode gives double kills.

Multipliers, hearts, muzzle flashes and kill counter:



3. Remade snow level. It has different layout and everything from trees to bushes is covered in snow. Remember the original Kid Gore? This is a change of similar magnitude.

4. New difficulty selection. Probably my favourite in terms of wow factor. The camera is zoomed way out to give you a better view of the level.

5. Unique muzzle flashes for all weapons. For now it's just a visual flavour but in Episode 4 it is used to communicate co-op weapon efficiency for each player. The closer players get to each other the bigger the muzzle flashes & faster the fire rate. It's made to encourage cooperative play.

Dual-wielding machine gun with the new muzzle flashes:


6. Hearts for health visualization. They are displayed in the top left corner. If the character has 5 health states you don't have to remember how each one looks.

7. Clover pick-up and slots right where you pick up the clovers. Makes it easier to see how many you have because it's displayed where the action is at.

Game Center related changes:

1. Achievements through Game Center with prettier achievement icons.

2. New leaderboards with less clutter and faster response time. OpenFeint leaderboards are gonna be removed.


Let's not stop quite here, then there's the bug fixes:

1. Retina display enabled on iPod touch 4. We got ipt4 at the office and it's working beautifully on it.

2. Flip screen bug fixed on iPhone 4 and iPod touch 4. This one should remain fixed until Apple rolls out the next device with different resolution. ;)

3. Sometimes fire direction got stuck, it shouldn't do that anymore.


Kimmo is working hard on finishing the Game Center implementation, then the update should be ready for testing & submission.


We get some new promo codes for each update. Most people who read this blog probably already have the iPhone version, in any case here's 40 promo codes for the iPhone version you can share with your friends!

Please leave a review on iTunes if you use one :)

EDIT! Looks like all promo codes are taken, I'll clear this space so you don't have to scroll so much EDIT!