EDIT: "Processing for App Store" stage is taking longer than usual. Keeping our fingers crossed it works out ok.
Update should be available in about 1 hour, hope you like it! :)
Furries are back! Are you brave enough to take on the Minifurries and the Giant Furry!
✔ New level with leaderboards: Desert Arena!
✔ More Game Center achievements!
✔ New playable character: Furry!
✔ New weapon: Super Shotgun!
✔ New enemy: Greedy Zombie Merchant!
Added easy cannon fodder opponents to the early levels.
Added more info to the challenge screen.
Added more variation to all patterns.
Gameplay tweaks.
Various performance improvements.
Tuesday, February 19, 2013
Tuesday, December 18, 2012
Update 3 Sneak Peek
✔ Furries are coming back: Minifurry, Furry and Giant Furry!
✔ New playable character: Friendly Furry!
✔ New Desert Arena with leaderboards!
✔ New weapon: Super Shotgun!
✔ New enemy: Greedy!
✔ More iPod touch 4 optimizations
Sunday, December 9, 2012
Art of Minigore 2: Zombies
Part 6 - Monstrosity
1. Concept painting done in Photoshop.
2. First pass of the 3d model. Laying out the basic foundations.
3. Refining the shape further by adding medium details. Design changes a bit, instead of a bag the Monstrosity carries a cage.
4. Final sculpt with all the little details like teeth and eye sockets. You can see how the original design has changed due to gameplay demands - Monstrosity is holding two Vultures instead of one and they're smaller as well.
In the bottom image you can see the textured and final game asset.
Probably the most difficult thing with this character was the cage design - I had a hard time coming up with the final design. Also the height of the character was an issue, we had to make a separate higher camera for the boss fights. They're so tall their heads wouldn't be visible otherwise.
Part 5 - Undead Moose

1. Two concept drawings at the top, the one on the left was the very first sketch and it was drawn about that small - thumbnail sketches can be very good for getting a clear silhouette because y
ou won't have space to draw anything else :) Both drawings were made in Photoshop.
2. Bottom image shows the final game asset which was done in 3ds Max. Ears and horns are all separate objects so they can be animated when the moose moves and attacks - that makes the movement a bit more dynamic.
Part 4 - Pork Druid

1. Top image shows the concept painting which was done in Photoshop.
2. Bottom image shows the final game asset which was done in 3ds Max.
The game engine can scale the 3d models to different sizes. Bigger versions of the enemies are usually given more health and you get more points for killing them.
Part 3 - Pork Giant & Guards
1. Inspiration can happen anywhere, here the first sketch was done on the office whiteboard :)
2. Middle of the top row shows what happened to the sketch after Photoshop.
3. Bottom row shows Pork mob in-game models.
Part 2 - Metusalem
1. The first sketch in the top row was drawn on an iPhone with a program called "Colors!".
2. The second and third images in the top row were painted in Photoshop.
3. Bottom row shows Metusalem in-game models.
Part 1 - Chefs
1. The characters start their life as concept drawings on paper or concept paintings in Photoshop.
2. 3d model is created and uv mapped in 3ds Max.
3. Textures are painted in Photoshop.
4. Next step is animation: walking and attacking animations are created. (Game engine's own procedural animation is used for death, idle and damage reactions)
5. Animated model is exported into the game and all the gameplay parameters are set: speed, turning radius, attack radius, size, damage, health etc.
We're not quite done yet. That's just the first pass. Everything is then iterated until it feels good in terms of gameplay and personality. This part often takes the longest time!
4. Next step is animation: walking and attacking animations are created. (Game engine's own procedural animation is used for death, idle and damage reactions)
5. Animated model is exported into the game and all the gameplay parameters are set: speed, turning radius, attack radius, size, damage, health etc.
We're not quite done yet. That's just the first pass. Everything is then iterated until it feels good in terms of gameplay and personality. This part often takes the longest time!
Wednesday, December 5, 2012
Minigore 2: Zombies official gameplay video
Gameplay video from the second level where John Gore encounters the deadly Grim Reaper.
Tuesday, December 4, 2012
Minigore 2: Zombies is coming out on Thursday!
Release Date: December 6th
The furries are gone and a new threat is emerging from the dark corners of Hardland.
You must help JOHN GORE fight his way through sunny lakes, graveyards and freezing plains into a stormy forest where the legendary METUSALEM has brought to life murderous chefs, giant lumberjacks, killer penguins, a single moose, three hundred rabbits and the entire undead army of the COSSACK GENERAL.
Will you survive?
FEATURES:
- 300 AWESOME CHALLENGES
- 20 PLAYABLE CHARACTERS featuring guest stars such as Bike Baron, Zombieville USA and Hook Champ!
- 60 DIFFERENT ENEMIES
- 7 UNIQUE BOSSES
- COLLECT LOOT TO BUY UPGRADES & ITEMS IN THE MERCHANT'S WAGON
- MELEE & RANGED combat with over 10 weapons!
- COMPANION & BEAST GAMEPLAY for each playable character
- PROCEDURAL ANIMATION brings zombie reactions to a whole new level
- PROPRIETARY ENGINE capable of showing 150 zombies on the screen at once
- RANDOM PATTERNS guarantee the fights never feel the same
- CINEMATIC LIGHTING that looks great on iPhone 5 and iPad 4!
- UNIVERSAL BUILD
Monday, October 31, 2011
Minigore Episode 6 is available for iPhone and iPad!
Kaamos Sound sent us this scary Minigore SFX making of video:
Minigore Zombies is a completely new game which takes a few steps out of the dual-stick shooter genre by introducing melee combat. Technically it's much more advanced than Minigore and allows us to do thing which aren't possible on 1st gen devices. It's our most ambitious project to date with many moving parts.
It's our most ambitious project to date with many moving parts and it's also gonna be our next big release now that Bike Baron is out. Hopefully we can reach a similar reception with it!
PS. My last estimate was way off for the MZ release and that's exactly why I don't want to do any release estimates until the game is AT LEAST submitted ;)
Please no "when it's coming out?" questions :)
Latest News: EP6 could be one of the final updates we're doing for Minigore. It fixes some serious performance issues on iPad 2 & iPhone 4S and adds Bike Baron as a playable character. Content wise it's not a big update because our resources have been focused on getting Bike Baron & Minigore Zombies done.
Minigore Zombies is a completely new game which takes a few steps out of the dual-stick shooter genre by introducing melee combat. Technically it's much more advanced than Minigore and allows us to do thing which aren't possible on 1st gen devices. It's our most ambitious project to date with many moving parts.
It's our most ambitious project to date with many moving parts and it's also gonna be our next big release now that Bike Baron is out. Hopefully we can reach a similar reception with it!
PS. My last estimate was way off for the MZ release and that's exactly why I don't want to do any release estimates until the game is AT LEAST submitted ;)
Please no "when it's coming out?" questions :)
Monday, July 18, 2011
Zombie Santa Gameplay Video
Latest News: Footage from the latest development version. I don't usually like to predict release dates but this time I'll make an exception. This is maybe a month away from being finished. Then it could be sent to Apple for approval.
We also announced a new game called Bike Baron. We're developing it with Aqua Globs creator Qwiboo - the programming muscle is coming from that side of the fence and we're mainly focusing on design and art:
Labels:
Minigore Zombie Santa,
mountain sheep
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Episode 5
AVAILABLE! (v5.0)
Emperor Penguin.
Penguin Mob squad.
Episode 4
Episode 3 (update 9): Thanksgiving Episode
Episode 3 (update 8): Halloween Episode
Episode 3 (update 7): Zombie Episode
Episode 3 (update 6): Zombie Episode
Episode 3 (update 5): Zombie Episode
Episode 3 (update 4): Zombie Episode
Episode 3 (update 3): Zombie Episode
Episode 3 (update 2): New Year's Episode
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Episode 2 (update 1): Thousands of them... one of you
Episode 2: Thousands of them... one of you
AVAILABLE! (v1.1) Furry Sense, a third health with a headband, automatic save and restore of game state, two achievements (expert and insane mode), giant firefurry, normal firefurry, new death animations, new sound effects and voice acting, minor gameplay fixes, major bug fixes, OpenFeint 2.1 and a drastically improved shotgun.
Episode 1: Tiny creatures, giant adventure










