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Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Tuesday, May 26, 2009

Insider's view

I figured it would be cool to give you guys a designer-coder's perspective into how everything is coming along with Minigore. So, I'll be posting here from now on with irregular regularity. I will try to keep the emphasis on the more interesting stuff and refrain from straying too deep into the technical.

I worked some on the virtual analog sticks today, mainly experimenting with different sizes and locations (thanks Kartel for pointing it out!). The sticks are larger now and much better as such, but I don't like it how the character completely stops moving when my thumb slips over the stick's area. I have to check out how other games have done it and experiment some more.