Tuesday, December 18, 2012

Update 3 Sneak Peek


✔ Furries are coming back: Minifurry, Furry and Giant Furry! 
✔ New playable character: Friendly Furry!
✔ New Desert Arena with leaderboards! 
✔ New weapon: Super Shotgun!
✔ New enemy: Greedy!

✔ More iPod touch 4 optimizations

Sunday, December 9, 2012

Art of Minigore 2: Zombies

Part 6 - Monstrosity

1. Concept painting done in Photoshop.
2. First pass of the 3d model. Laying out the basic foundations.
3. Refining the shape further by adding medium details. Design changes a bit, instead of a bag the Monstrosity carries a cage.
4. Final sculpt with all the little details like teeth and eye sockets. You can see how the original design has changed due to gameplay demands - Monstrosity is holding two Vultures instead of one and they're smaller as well.

In the bottom image you can see the textured and final game asset. 

Probably the most difficult thing with this character was the cage design - I had a hard time coming up with the final design. Also the height of the character was an issue, we had to make a separate higher camera for the boss fights. They're so tall their heads wouldn't be visible otherwise.

Part 5 - Undead Moose

1. Two concept drawings at the top, the one on the left was the very first sketch and it was drawn about that small - thumbnail sketches can be very good for getting a clear silhouette because y
ou won't have space to draw anything else :) Both drawings were made in Photoshop.
2. Bottom image shows the final game asset which was done in 3ds Max. Ears and horns are all separate objects so they can be animated when the moose moves and attacks - that makes the movement a bit more dynamic.

Part 4 - Pork Druid

1. Top image shows the concept painting which was done in Photoshop.
2. Bottom image shows the final game asset which was done in 3ds Max.

The game engine can scale the 3d models to different sizes. Bigger versions of the enemies are usually given more health and you get more points for killing them.

Part 3 - Pork Giant & Guards

1. Inspiration can happen anywhere, here the first sketch was done on the office whiteboard :)
2. Middle of the top row shows what happened to the sketch after Photoshop.
3. Bottom row shows Pork mob in-game models.

Part 2 - Metusalem

1. The first sketch in the top row was drawn on an iPhone with a program called "Colors!".
2. The second and third images in the top row were painted in Photoshop.
3. Bottom row shows Metusalem in-game models.

Part 1 - Chefs

1. The characters start their life as concept drawings on paper or concept paintings in Photoshop. 
2. 3d model is created and uv mapped in 3ds Max. 
3. Textures are painted in Photoshop.
4. Next step is animation: walking and attacking animations are created. (Game engine's own procedural animation is used for death, idle and damage reactions)
5. Animated model is exported into the game and all the gameplay parameters are set: speed, turning radius, attack radius, size, damage, health etc.

We're not quite done yet. That's just the first pass. Everything is then iterated until it feels good in terms of gameplay and personality. This part often takes the longest time!

Wednesday, December 5, 2012

Minigore 2: Zombies official gameplay video

Gameplay video from the second level where John Gore encounters the deadly Grim Reaper.

Tuesday, December 4, 2012

Minigore 2: Zombies is coming out on Thursday!

Release Date: December 6th
The furries are gone and a new threat is emerging from the dark corners of Hardland.

You must help JOHN GORE fight his way through sunny lakes, graveyards and freezing plains into a stormy forest where the legendary METUSALEM has brought to life murderous chefs, giant lumberjacks, killer penguins, a single moose, three hundred rabbits and the entire undead army of the COSSACK GENERAL. 

Will you survive?


- 20 PLAYABLE CHARACTERS featuring guest stars such as Bike Baron, Zombieville USA and Hook Champ! 


- MELEE & RANGED combat with over 10 weapons! 
- COMPANION & BEAST GAMEPLAY for each playable character
- PROCEDURAL ANIMATION brings zombie reactions to a whole new level
- PROPRIETARY ENGINE capable of showing 150 zombies on the screen at once
- RANDOM PATTERNS guarantee the fights never feel the same
- CINEMATIC LIGHTING that looks great on iPhone 5 and iPad 4! 

Latest episodes

Episode 5

Minigore: Episode 5 iconElder Gore AI partner.
Emperor Penguin.
Penguin Mob squad.
3 New Encyclopedia pages.

Episode 4

Minigore: Episode 3 iconAVAILABLE! (v4.0) Local co-op multiplayer over wi-fi. Elder Gores. New voice files.

Episode 3 (update 9): Thanksgiving Episode

Minigore: Episode 3 iconAVAILABLE! (v1.293) White Gangster Gore. Encyclopedia with 3 pages. Bug fixes.

Episode 3 (update 8): Halloween Episode

Minigore: Episode 3 iconAVAILABLE! (v1.292) Undead Jenny Gore. Game Center support. New scoring system with multipliers. iPod Touch 4G support. Graphical improvements. Remade snow level. Health indicator hearts.

Episode 3 (update 7): Zombie Episode

Minigore: Episode 3 iconAVAILABLE! (v1.291) Bug fixes. Retina display support and faster framerate for iPhone 4.

Episode 3 (update 6): Zombie Episode

Minigore: Episode 3 iconAVAILABLE! (v1.29) Fur Bombs. Auto-aim. Rebalanced Predator Furry. Inferno mode.

Episode 3 (update 5): Zombie Episode

Minigore: Episode 3 iconAVAILABLE! (v1.28) HD-certified, completely redone graphics. Weapon recoil effects for all characters. Performance options. Kill restoration against OpenFeint achievements.

Episode 3 (update 4): Zombie Episode

Minigore: Episode 3 iconAVAILABLE! (v1.271) Fixed critical bugs.

Episode 3 (update 3): Zombie Episode

Minigore: Episode 3 iconAVAILABLE! (v1.27) Predator Furry. Zombie Gore. Easter Bunny. Bullet shells. Improved controls. Larger play area. Prettier shadows. Level selection. Bug fixes.

Episode 3 (update 2): New Year's Episode

Minigore: Episode 3 iconAVAILABLE! (v1.26) New guest star character: Hook Champ. Special traits for Gangster Gore (machine gun dual-wielding), Sensei Evan (grenade launcher dual-wielding) and Sway's Ninja Man (long sprint when damaged). Improved character and environment animation. Major bug fixes.

Episode 3 (update 1): New Year's Episode

Minigore: Episode 3 iconAVAILABLE! (v1.25) Gangster Gore. New guest stars: Lizzy, Ninja Man and Zombieville Guy. Dual wielding. Kid Gore redux. OpenFeint 2.4.

Episode 3: Christmas Episode

Minigore: Episode 3 iconAVAILABLE! (v1.20) Wormwolf, the boss unit. Day/night cycle. Grenade launcher. Upgradeable weapons. A full roster of additional characters including Santa.

Episode 2 (update 1): Thousands of them... one of you

Minigore: Episode 2 iconAVAILABLE! (v1.11) Improved Furry Sense, extended battle music, flip screen/update freeze bug fixed, OpenFeint 2.2 and minor fixes.

Episode 2: Thousands of them... one of you

Minigore: Episode 2 icon
AVAILABLE! (v1.1) Furry Sense, a third health with a headband, automatic save and restore of game state, two achievements (expert and insane mode), giant firefurry, normal firefurry, new death animations, new sound effects and voice acting, minor gameplay fixes, major bug fixes, OpenFeint 2.1 and a drastically improved shotgun.

Episode 1: Tiny creatures, giant adventure

Minigore: Episode 1 iconAVAILABLE! (v1.0) Four furries, two weapons, beast mode, voice-acting and lots more.