
Monday, June 27, 2011
Zombie Boss Gameplay Video

Friday, May 27, 2011
Making of Level Editor - Part 4


DISCLAIMER: There's no release dates for any of this stuff. The best thing I can do is keep you updated on what's happening.
Monday, May 16, 2011
Making of Level Editor - Part 3



Huge thanks for everyone who have supported us!
Monday, April 18, 2011
Making of Level Editor
I have a moment to spare here so let's get you up to speed about what's going on:

The tile based level editor is something which started its life in early 2010. These were the first visual tests I did back then:


More visual tests from July of 2010. I recreated a town in 3d tiles from old SNES game called Lufia II. It's a similar tile system as in Minecraft. Most of the textures are from FF6:


First screenshot of the actual level editor running on iPad. Visual target renders are more like a dream but working prototype is the first real step towards a faster content creation pipeline:

Wednesday, January 19, 2011
Contest Winners Announced!


Wednesday, January 12, 2011
Minigore Monster Contest Finalists!
Wednesday, June 23, 2010
Minigore Episode 4 Dev Diary
We know there's lots of eager fans who want to know what's happening with Episode 4. This gameplay video might shed some light on the current state of the update:
As you can see the zombies are working quite nicely, object collisions work properly and the level art is nearly final. Some sound effects are missing and the music is being worked on. Co-op multiplayer is not visible in the video but even that one is coming along nicely :)
Thursday, April 22, 2010
Episode 3.8 submitted
Episode 3.8 was submitted yesterday. It contains the following:
HD-certified graphics:
-The completely redone artwork brings you as close to the HD experience as you can get on iPhone and iPod touch!
Restore your kills based on OpenFeint achievements:
-If you reinstall the game or install it on another device, log on to OpenFeint and the game will automatically restore your kills based on your achievements. Note that the game cannot know the exact number of kills you had, just the kills it can award from your achievements.
Other improvements:
-Weapon recoil effects for all characters.
-Made it possible switch performance-intensive “3rd generation effects” (bullet shells and fence) on and off.
Visual comparison of Episode 3.7 and Episode 3.8:
Sunday, April 18, 2010
Get your kills back based on your online achievements
We discussed what we could do about it and arrived at the same solution I hinted at in comments. Upon logging on to OpenFeint, the next update will check if you have an online achievement but no corresponding local achievement. If so, you will receive the cost of the character in kills. This ensures you get the correct amount of kills. You can then use those to unlock any characters you want.
Hopefully this will remedy the issue for the rest of you out there. We will look into restoring your local scores from OpenFeint in a later update. If you see any loopholes with the kill restoration scheme (being able to choose different characters than you did before does not count), please tell us in the comments. Cheers!
Saturday, April 17, 2010
3.7 fixed update is out
NOTE: This update is able to grant you extra kills and unlock your characters if your game contains a save file from the buggy Episode 3.7 (v1.27). If you are updating from Episode 3.6 (v1.26) or earlier, your save file is from an earlier version. If you deleted Minigore and are installing the latest update from a clean slate, you don't have a save file at all. The extra kills and characters can be granted for anyone who experienced a data loss and has a save file from the buggy Episode 3.7 (v1.27) when updating to the latest version.
Mountain Sheep is grateful for your patience and wishes you happy gaming. We will be submitting a new graphics improvement update next week, so stay tuned!
Monday, April 12, 2010
The fix
This is how we will thank you for your patience:
1. Anyone who suffered from data loss will be granted 100 000 free kills.
2. If you used OpenFeint, the next time you log on all the characters for which you had an achievement will be unlocked, as well as the next most expensive character you didn't yet have an achievement for (if any). For instance, if you have achievements for Jerry Gore and Zombieville Guy, you will get access to those two characters + the next character, Hook Champ, regardless of whether you had them unlocked previously or not.
We recognize this will not make it up for everyone (particularly those of you who don't go online), but hopefully it helps alleviate things at the very least. The bottom line is the update is on the way, so bare with us a little while longer!
Thursday, April 8, 2010
The save file bug
I just now finished coding a save file loader which takes a different approach to anti-cheating to make sure this cannot happen again. Also, now whenever there is trouble loading a save file, the game will not overwrite your save unless you specifically instruct it to. This means if the game is ever unable to load the save file, you will not lose progress and any bugs causing the failure can be remedied in an update without a loss of data.
I'll move on to unlocking the lost characters based on OpenFeint achievements now. Sorry guys! We'll make this up to you with even better updates.
Tuesday, December 22, 2009
Minigore New Year's Episode submitted!

-Gangster Gore: a more sinister side to John Gore... what dark secrets lie in our hero's past?
-New guest stars: not only do Lizzy and Ninja Man from Sway make an appearance, but the Zombieville guy from Zombieville USA sets foot in Hardland, as well.
-Dual wielding: see what kind of havoc you can wreak with double grenade launchers! Or double shotguns!
-Kid Gore redux: re-done Kid Gore complete with new voice. To thank you all for the support, Gangster Gore is now included in for free for everyone who purchased or will purchase Kid Gore.
-OpenFeint 2.4: much improved user interface, location awareness and lots more
Tuesday, November 24, 2009
Minigore Christmas Episode submitted!

- Enviro-Bear as a playable guest star
- New playable characters: Jerry Gore, Evan Hsu, Xmas Gore, Sensei Evan, Kid Gore and Santa
- New boss unit Wormwolf who comes in several sizes
- Grenade launcher
- Upgradable weapons
- Day & night cycle
- Snowy forest level
- New voice acting by Egoraptor (Jerry Gore and Santa)
- New achievements
- New sound effects
- PlayHaven community features
Thursday, November 19, 2009
Introducing Evan Hsu and grenade launcher


Monday, November 16, 2009
Next up we present Satan's... sorry, we mean Santa's beast mode!
Thursday, October 22, 2009
Saturday, September 26, 2009
Cannot believe this!
We want to give you the possibility to play the new Episodes ahead of time before they are released on the AppStore and contribute to the development of Minigore in a way that goes beyond commenting on the blog. We are going to do that by opening up 99 new spots for beta-testers. This is not going to make up for all the delay in bringing out the update, but I am sure it is going to make 99 Minigore fans very happy. We want to show you that despite any hardships and regardless of the number of rejections, Mountain Sheep is holding onto the promises made.

So send us the UDID of your iPhone or iPod along with information of what device you have, how much you play and your age to the address above. Active members of the Minigore blog, top Minigore players based on the online leaderboard and Touch Arcade's Minigore thread contributors will get a priority, so make sure to mention who you are if you are involved in one of the aforementioned.
Lastly, Episode 2 has been re-submitted and every measure taken to ensure it's free from corruption. We are also trying to arrange a fast lane for it in the approval process.
Tuesday, September 15, 2009
Zombies and John

Episode 2 is in the pipe as some you might have read from Minigore Twitter along with a fix to the OS 3.1 music problem. I was able to fix it in a bit over one day after submitting, so we took it and resubmitted on 11th (for those wondering, we did submit once on the 9th, as well, but felt music was important enough to warrant a fix).
I want to let you guys in on something we are planning and I also want to get some wild ideas from you on something.
Let's talk about our plans first. We are going to introduce a new mode in the next update! The new challenge mode gives you a possibility you test your survival skills against a predetermined number of furries. It's complete with online leaderboards, of course, so it's going to be ranking the performance based on time.
Now, about the wild ideas... you guessed correctly, it's the zombies. If you could have the zombies do just one thing, what is the thing you always wanted see them do? The only requirement is that it significantly impacts the way you play against these brainless fellows. Other than that, it can be anything you want - maybe it will involve crowd behavior. Permission to go crazy officially granted!
Monday, September 7, 2009
Episode 2 rejected, submitting with more features on the 9th
We have fixed a crash bug during the development of Episode 3 and are looking at a few more potential offenders for the re-submission of September 9. The re-submission will have Episodes 2 and 3 bundled together with the exception of the grenade which will be fine-tuned for gameplay and comes out with the next episode. I will update the episode tracker at the top of the page accordingly.
Our list of things that take four weeks currently looks as follows:
1. Fly 11 times around the world
2. Milk 18000 cows
3. Launch Minigore
While all of the above are a fun way to spend a month, let's hope we can tick the last one off the list with the next submission!




















