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Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Monday, June 27, 2011

Zombie Boss Gameplay Video


LATEST NEWS:

Tim has been working on a shadow system for the tiles & editor. The shadows are looking very cool indeed! There's a few small glitches here and there so I won't post any pics yet.

Kimmo and Tuomas have been doing lots of work on zombie bosses and other crucial gameplay features such as the coins. It's much more rewarding to kill the bad guys when you get some decent loot! The coin thing was mainly inspired by Blizzard's classic PC game Diablo.

There's two games for iPhone which also have some of that Diablo feel, both of them are games by Raptisoft: Solomon's Keep and Solomon's Boneyard. I highly recommend them!

This fellow here has his wide grin on the app icon,
his name is Dead Jester.



To make a long post shorter I'll let this video do the talking and show some of the new features in action:



I'll post more footage later!

Friday, May 27, 2011

Making of Level Editor - Part 4

Latest news: This week we moved to new bigger offices! We also hired a new guy to work on the level creation, his most recent project was PS3 game Dead Nation :)

Let's get started with a brand new level editor screenshot. Tim made lots of tweaks and the pits are a new tile type:


Placeholder tile art by Heikki Repo


Kimmo and Tuomas added support for multiple simultaneous bosses. It means we can spawn five zombie Jerry Gores at once if we so desire!

Some of the remaining issues on zombie bosses:

1. They're still too deadly even though they already have a decreased ammo speed. Their accuracy needs to be decreased.
2. There's a few annoying situations where the bosses walk through each other.
3. Health bar height is not calculating correctly for some bosses - the reason is unknown at the moment.
4. Perhaps all of them could be scaled a bit bigger to make them even more menacing.
5. Spawn animations missing.



Grandpa & Grandma weren't quite as scary when they were alive!


Another thing Kimmo improved is collision physics: it works much better now when you bump into obstacles. In one of those old zombie level videos there is a vibrating camera motion when the player character is walking against the wall. After the fix it doesn't do that anymore.

DISCLAIMER: There's no release dates for any of this stuff. The best thing I can do is keep you updated on what's happening.