Tim is working on a smart system which selects correct pieces for the terrain. The user doesn't have to place each corner piece by hand and it saves a ton of time. It takes half a minute to create the following scene:

You can drag those cliffs with a few strokes
Placeholder tile artwork by Heikki Repo
Doing the level geometry is just one thing, but levels also need enemies. Kimmo has been working on a wave system which allows us to define various attack formations for enemies and spawn them anywhere on the level. If you have played Super Stardust HD on Playstation 3 you know exactly what I'm talking about.

This screenshot demonstrates the circle spawning pattern

Line spawning pattern and the new faster joker zombies
That's just a simple example what can done with it. There's controls for size, enemy count, location, offset, victory conditions and everything can be combined to create a very complex chain of events.
What's unique about regular and fast zombies is that they can spawn in two different ways:
1. They can crawl out from the ground. (Slower method)
2. They can be dropped from above by the Master of Puppets (Faster method)
2. They can be dropped from above by the Master of Puppets (Faster method)
All other enemies are dropped from above by the Puppet Master.
Jussi or I'll do part 3 when something interesting happens... Stay tuned!
